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ICE tree for “Transforming through textures” master class
Here’s the ICE tree from the first half of the Transforming through textures master class. The ICE tree, together with an animated mesh, gives an effect something like this:
View ArticleShowing per-sample colors in ICE
Suppose you have some per-sample attributes on a mesh. For example, suppose you’re getting the texture map colors from another mesh like this: The Show Values makes it look like you’re getting one...
View ArticleUsing a texture map to filter a sample set
On the emitter, get the texture map and use Color to Brightness to set an attribute. You’ll use this attribute to filter the Generate Sample Set. On an empty point cloud, use Generate Sample Set to add...
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