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ICE tree for “Transforming through textures” master class

Here’s the ICE tree from the first half of the Transforming through textures master class. The ICE tree, together with an animated mesh, gives an effect something like this:

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Showing per-sample colors in ICE

Suppose you have some per-sample attributes on a mesh. For example, suppose you’re getting the texture map colors from another mesh like this: The Show Values makes it look like you’re getting one...

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Using a texture map to filter a sample set

On the emitter, get the texture map and use Color to Brightness to set an attribute. You’ll use this attribute to filter the Generate Sample Set. On an empty point cloud, use Generate Sample Set to add...

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